We at Mojopin Studios are looking for a number of prospective roles for an upcoming project that is currently awaiting financial sign off. Confirmation of roles will be provided before the end of 2021, but we would love to hear from applicants in the meantime. These opportunities will allow individuals to be part of the creation of a new high-profile console game franchise that we hope will run for years!
If you are interested in becoming part of the team, email us at careers@mojopinstudios.com with a CV/portfolio. Even if the specific post you would be interested in isn’t listed below, give us a shout and we will get back to you.
Roles
For each of these roles we are open to talking to people from all experience levels. Sometimes it’s not the qualifications and hard experience that matters, but the passion and ability.
Salary – Competitive
Contract – Permanent
Location – Remote initially but looking for offices in the Portadown/Belfast corridor so ability to work from this area preferred.
Unreal (UE4) Developer
We are hiring developers specifically in 2 disciplines, Gameplay Developer and AI Developer.
Role Summaries
- Experience in specific discipline, preferably within a professional capacity and having shipped a game.
- UE4/C++ programming skills, excellent skills with another game engine/language also considered.
- Technical ownership of all facets of the role from production to release, including design and testing specifications.
- Great maths and 3D programming skills advantageous.
- An interest in Gaelic Football would be beneficial but not essential.
3D Artist
We are hiring artists specifically in 2 disciplines, Environment Artist and Character Artist.
Role Summaries
- Experience in specific discipline, preferably within a professional capacity and having shipped a game.
- High-poly, realistic modelling of buildings or human characters.
- Experience with lighting beneficial.
- Experience with photogrammetry advantageous.
- Good understanding of shaders and rendering.
3D Character Animator
Role Summary
- Experience animating 3D humanoid characters, preferably within a professional capacity and having shipped a game.
- Experience with motion captured data, clean-up and application to rig beneficial.
- Rigging experience would be advantageous.
- An interest in sport or bio-mechanics in relation to sport would be useful.
- Experience implementing animations within Unreal Engine would be ideal.
UI/UX Designer
Role Summary
- Experience designing in-game and menu UI, preferably within a professional capacity and having shipped a game.
- Implementing UI elements within Unreal is essential, showing proficiency with other game engines also considered.
- Animation experience, with regards to UI, beneficial.